This is my "Ultimate" SDXL workflow. After about a year of messing around with SDXL checkpoints. This is what i've sort of landed with that has a good balance of quality and speed. 3 minutes from 0 to 2721x6167 that...
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Intro
This is my "Ultimate" SDXL workflow. After about a year of messing around with SDXL checkpoints. This is what i've sort of landed with that has a good balance of quality and speed. 3 minutes from 0 to 2721x6167 that blows the doors off Flux. It tries to push SDXL to the max in terms of detail and resolution trying to match FLUX. Tons of great SDXL models that I wish had the clean Flux look. You can make stuff that looks VERY close to Flux by using alot of these great extentions that in my opinion put SDXL on Meth. Some of this stuff is very obscure and most workflows are overly bloated with nonsense. Hopefully this is something that you can just expand on as a base.
QuickStart
Everything is initially setup for pure text-to-image. Enter a prompt and hit queue. Example prompt is provided.
Comentário gerado por IA
Explicação gerada por IA com base nos detalhes da fonte e da configuração. As sugestões são claramente identificadas.
SDXL Ultimate 16 MegaPixel is an SDXL workflow for generating images from text prompts or refining images through image-to-image and depth-controlnet modes, with tiled stages described at 2MP, 8MP, and 16MP.
For a first pass, enter a prompt and queue the workflow; enable the image-to-image or depth-controlnet group for those modes.
The described sequence develops composition and cleanup around 2MP, then continues through tiled 8MP and 16MP stages.
Inputs include text prompts, with image-to-image and depth-controlnet modes described as additional options.
Outputs are generated or refined images, with the described stages reaching 2MP, 8MP, and 16MP.
It is listed as a Workflows item, uses SDXL 1.0 as its base model, and is published by Smeks.
The listed model files are 4x_foolhardy_Remacri.pth; longclip-L.pt; sdxl_lustify_endgame.safetensors; and sdxl_tile_realistic_v2_fp16.safetensors.
Named workflow components include ACN_TimestepKeyframeInterpolation; RandomNoise; SamplerCustomAdvanced; Anything Everywhere3; LayerMask: LoadFlorence2Model; Seed Everywhere; VAEEncode; easy imageListToImageBatch; Anything Everywhere; VAEDecode; PerturbedAttention; MarkdownNote;
Other named workflow components include BasicScheduler; Power Lora Loader (rgthree); Image Save; TTP_Image_Tile_Batch; SetNode; UpscaleModelLoader; ApplyFBCacheOnModel; TiledDiffusion; ControlNetLoader; TTP_Image_Assy; Any Switch (rgthree); CheckpointLoaderSimple; DynSamplerSelec
SeaArtLongXLClipMerge is described as extending the clip limit from 77 to 248 tokens.
For conditional merges, put the conditioning in one prompt with BREAK separators; a PerturbedAttention setting of 1.5–2 is listed.
Sugestão · não verificado
The description specifies 30% denoise at 8MP and 16MP for the described “defogging” and “sharpening” stages.
Before running it, confirm that the listed files and components are available in your setup.
Sugestão · não verificado
Before tiled stages, aim for nearly perfect composition with few major artifacts, and be ready to adjust conditioning and CFG ramping for the model you use.
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Fontes
1 fonteTrechos de fonte
1 trechoSource context: 703 downloads · Type Workflows · Base model SDXL 1.0
Optional Stuff
Everything is setup to do depth-controlnet or image-to-image without messing with anything. Just enable the following group and go.
image-to-image
depth-controlnet
Advanced
There are many knobs to tweak. Honestly, you'll have to experiment and see what does what, but breifely I think its worth at least noting from my experience most important bits.
SeaArtLongXLClipMerge All SD checkpoints have a clip limited to 77 tokens and so this patches any clip to 248 tokens allowing alot more detailes. Actual human readable prompts work with it much better similar to flux but it's still very limited. Each tile can hold 248 tokens generated from Florence + base prompt which gives unbelevable results at high tile counts.
Clip Text Encode with BREAK This in conjuction with the long clip merge node gives alot of new possibilities and simplifies a ton of noodles around conditioning. Conditional merges are all in one prompt seperated by the BREAK.
CLIP NegPip + PerturbedAttentionGuidance This definetly helps cleanup the image alot. Generations are much more coherent and make sense. Alot of artifacting goes away by simply having these enabled. A setting of 1.5-2 is about all you really want.
Dynamic Sampler + Detail Daemon I have all this setup how i want but you may want to experiment, but these dynamic samplers push alot more refined + smooth details out of the image almost like flux. Honestly you dont even need to pass the image through Flux because it looks that clean.
Conclusion
Basically steps 1 and 2 are the primers for the actual tiling steps 3 and 4. The image has to be nearly perfect in composition and mostly free from any major artifacting before going into tiling. Step 1 tries to just get a good composition and you may have to change around conditioning and CFG ramping to get a desired result depending on model used etc. Step 2 does the heavy lifting to clean up everything and 2 Mega Pixels seems to be the sweet spot with the TTPlanet Realistic Tile Controlnet before requiring full breakup into tiles. Step 3 and 4 require a nearly perfect image for them to work properly. Going to 8MP and 16MP only requires 30% denoise for "defogging" and "sharpening" everything to bring it all into focus. After 2MP the need for CFG and denoise goes away as you already have the image. It's really just a matter of massaging defects out along the way to 16MP. Thats just my perspective on it all.
Curious to see what people think and would wanna see anything that could improve on this because ive tried so many workflows in the past and nothing ever seemed to really go as far as this.
Remaining hardware or download-size estimates are not available yet.
Requisitos
Upscaler · 63.9 MB · PTH · Unknown
ImageUpscaleWithModel
PossívelUpscaler · Unknown
longclip-L.pt
Não resolvidoText encoder · Unknown
sdxl_lustify_endgame.safetensors
Não resolvidoCheckpoint · Unknown
sdxl_tile_realistic_v2_fp16.safetensors
Não resolvidoControlNet · Unknown
UpscaleModelLoader
PossívelUpscaler · Unknown
VAEDecode
PossívelVAE · Unknown
VAEEncode
PossívelVAE · Unknown
ACN_AdvancedControlNetApply_v2
PossívelPacote de nós · Unknown
ACN_ScaledSoftControlNetWeights
EncontradoPacote de nós · Unknown
ACN_TimestepKeyframeInterpolation
EncontradoPacote de nós · Unknown
Any Switch (rgthree)
Não resolvidoPacote de nós · Unknown
Anything Everywhere
EncontradoPacote de nós · Unknown
Anything Everywhere3
EncontradoPacote de nós · Unknown
ApplyFBCacheOnModel
Não resolvidoPacote de nós · Unknown
BasicGuider
Não resolvidoPacote de nós · Unknown
BasicScheduler
PossívelPacote de nós · Unknown
CheckpointLoaderSimple
PossívelPacote de nós · Unknown
CLIPTextEncodeBREAK
EncontradoPacote de nós · Unknown
ControlNetLoader
PossívelPacote de nós · Unknown
DetailDaemonSamplerNode
EncontradoPacote de nós · Unknown
DynSamplerSelect
EncontradoPacote de nós · Unknown
easy imageBatchToImageList
EncontradoPacote de nós · Unknown
easy imageListToImageBatch
EncontradoPacote de nós · Unknown
Empty Latent by Pixels (WLSH)
EncontradoPacote de nós · Unknown
Fast Groups Muter (rgthree)
Não resolvidoPacote de nós · Unknown
GetNode
Não resolvidoPacote de nós · Unknown
Image Comparer (rgthree)
Não resolvidoPacote de nós · Unknown
Image Save
EncontradoPacote de nós · Unknown
ImageScaleToTotalPixels
PossívelPacote de nós · Unknown
JoinStrings
PossívelPacote de nós · Unknown
KSamplerSelect
PossívelPacote de nós · Unknown
Pacote de nós · Unknown
LayerUtility: Florence2Image2Prompt
EncontradoPacote de nós · Unknown
MarkdownNote
Não resolvidoPacote de nós · Unknown
Pacote de nós · Unknown
Power Lora Loader (rgthree)
Não resolvidoPacote de nós · Unknown
PreviewImage
PossívelPacote de nós · Unknown
RandomNoise
Não resolvidoPacote de nós · Unknown
SamplerCustomAdvanced
Não resolvidoPacote de nós · Unknown
ScheduledPerpNegCFGGuider //Inspire
PossívelPacote de nós · Unknown
SeaArtLongXLClipMerge
EncontradoPacote de nós · Unknown
Seed Everywhere
EncontradoPacote de nós · Unknown
SetNode
Não resolvidoPacote de nós · Unknown
ShowText|pysssss
EncontradoPacote de nós · Unknown
Text Multiline
EncontradoPacote de nós · Unknown
TiledDiffusion
PossívelPacote de nós · Unknown
TTP_Image_Assy
EncontradoPacote de nós · Unknown
TTP_Image_Tile_Batch
EncontradoPacote de nós · Unknown
TTP_Tile_image_size
EncontradoPacote de nós · Unknown