Image to Sprite Sheet Workflow, LOW VRAM
Create spritesheet from 1 full body image.
Profil d'exécution
- Accès
- Flux de travail externe
- Statut
- Présenté
- Source
- Civitai
- Mis à jour
- 25 oct. 2026
Description de la source
Create spritesheet from 1 full body image.
Required workflows
To make a spritesheet from a single image, you need 3 workflows:
Pose Selector: https://civitai.com/models/1774551
WAN2.1 Seamless loop: https://civitai.com/models/1779212/wan21-seamless-loop-with-presets-low-vram-and-fast-lora-workflow
WebP Animation To SpriteSheet: https://civitai.com/models/1779346
and some image editing software (GIMP, Photoshop, Paint.NET)
How to use
Get full body image
In Pose Selector generate image in "default pos". Why? Because Flux Kontext changing anatomy, in the generated images anatomy will be the same, but it will differ from the reference image.
And generate Run, Jump and Sit poses.
All characters should look in one side, not like in my example, where "Run" pose looking in right side, but others in left.
You need to rescale generated pose images to 1 scale. Like that.
Pose images with correct scale, put in WAN2.1 Seamless loop
First frame and Last frame should be the same.
For default pose, you need to use "Idle anim" preset
For Jump pose, you need to use "Jump anim" preset
etc.
Ok, by now you have a good WebP animations. Next step, is to remove background from animation and put every frame in spritesheet, for that, use WebP Animation To SpriteSheet .
Done.
What you need
- Model files
- 0 GiB
Remaining hardware or download-size estimates are not available yet.
Exigences
Packs de nœuds
2comfyui-kjnodes
TrouvéPack de nœud · Registry
comfyui-rmbg
TrouvéPack de nœud · Registry
Commentaire généré par l’IA
Explication générée par l’IA à partir des détails de la source et de la configuration. Les suggestions sont clairement signalées.
Objectif
Use this workflow to guide a process that turns one full-body image into a spritesheet: generate Run, Jump, and Sit poses, make WebP animations, then remove backgrounds and assemble the animation frames.
Flux
In Pose Selector, generate a default pose, then create Run, Jump, and Sit poses.
Pass the pose images to WAN2.1 Seamless loop to make WebP animations, then use WebP Animation To SpriteSheet to remove backgrounds and assemble the frames.
Entrées et sorties
Start with one full-body image; the described process produces WebP animations and a spritesheet made from their frames.
Installation
The instructions call for Pose Selector, WAN2.1 Seamless loop, WebP Animation To SpriteSheet, and image-editing software such as GIMP, Photoshop, or Paint.NET.
Dépendances
The listed ComfyUI node packs are ComfyUI-KJNodes and ComfyUI-RMBG.
Configuration
Keep the character facing the same direction across poses and resize the pose images to the same scale.
Suggestion · non vérifié
Use “Idle anim” for the default pose and “Jump anim” for the Jump pose; set the animation’s first and last frames to the same frame.
Suggestion · non vérifié
Précautions
The instructions note that Flux Kontext changes anatomy, so generated poses may match one another but differ from the reference image.
The listing does not specify a license.
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Sources
1 source
Sources
1 sourceExtraits de sources
1 extrait
Extraits de sources
1 extraitSource context: 1131 downloads · Type Workflows · Base model Flux.1 Kontext
