Inference Engine Yolo
YOLO is a real-time multi-object recognition model. Small and Nano model sizes are included for YOLO version 8 and above (except version 10 which uses NMS-free approach).
Source du modèle
- Type
- Other
- Taille du fichier
- 4,22–21,4 MB
- Version
- vRevision 1aea2ce
- Mis à jour
- 19 sept. 2026
- Téléchargements
- 138
- Source
- Hugging Face
Description de la source
YOLOv8, YOLOv9, YOLO11, YOLO12 in Unity 6 using Inference Engine
YOLO is a real-time multi-object recognition model. Small and Nano model sizes are included for YOLO version 8 and above (except version 10 which uses NMS-free approach).
How to Use
- Create a new scene in Unity 6;
- Install
com.unity.ai.inferencefrom the package manager; - Add the
RunYOLO.csscript to the Main Camera; - Drag an appropriate
.onnxfile from themodelsfolder into theModel Assetfield; - Drag the
classes.txtfile into theClasses Assetfield; - Create a
GameObject > UI > Raw Imageobject in the scene, set its width and height to 640, and link it as theDisplay Imagefield; - Drag the
Border Texture.pngfile into theBorder Texturefield; - Select an appropriate font in the
Fontfield; - Put a video file in the
Assets/StreamingAssetsfolder and set theVideo Filenamefield to the filename of the video.
Preview
Enter play mode. If working correctly you should see something like this:
preview
Inference Engine
Inference Engine is a neural network inference library for Unity. Find out more here.
Sources
1 source
Sources
1 sourceVérifié 9 sept.
Artefacts du modèle
8 artefacts
Artefacts du modèle
8 artefactsExtraits de sources
2 extraits
Extraits de sources
2 extraits--- license: gpl-3.0 library_name: unity-sentis pipeline_tag: object-detection tags: - unity-inference-engine --- # YOLOv8, YOLOv9, YOLO11, YOLO12 in Unity 6 using Inference Engine [YOLO](https://docs.ultralytics.com/models/) is a real-time multi-object recognition model. Small and Nano model sizes are included for YOLO version 8 and above (except version 10 which uses NMS-free approach). ## How to Use * Create a new scene in Unity 6; * Install `com.unity.ai.inference` from the package manager; * Add the `RunYOLO.cs` script to the Main Camera; * Drag an appropriate `.onnx` file from the `models` folder into the `Model Asset` field; * Drag the `classes.txt` file into the `Classes Asset` field; * Create a `GameObject > UI > Raw Image` object in the scene, set its width and height to 640, and link it as the `Display Image` field; * Drag the `Border Texture.png` file into the `Border Texture` field; * Select an appropriate font in the `Font` field; * Put a video file in the `Assets/StreamingAssets` folder and set the `Video Filename` field to the filename of the video. ## Preview Enter play mode. If working correctly you should see something like this:  ## Inference Engine Inference Engine is a neural network inference library for Unity. Find out more [here](https://docs.unity3d.com/Packages/com.unity.ai.inference@latest).
Source context: 138 downloads · 31 likes · Pipeline object-detection · Library unity-sentis · Repo unity/inference-engine-yolo
