Roo Voice MOSS TTS LT GGUF
Roo's voice — that signature baritone with the estuary accent that stands the hair up on the back of your neck — as a GGUF model for llama.cpp. This is the cross-vendor build: one file that runs on AMD, NVIDIA, and...
Fuente del modelo
- Tipo
- Other
- Tamaño del archivo
- 1,64–5,11 GB
- Modelo base
- OpenMOSS-Team/MOSS-TTS-Local-Transformer
- Versión
- vRevision 22d061f
- Actualizado
- 19 oct 2026
- Descargas
- 122
- Fuente
- Hugging Face
Descripción de la fuente
Roo Voice
AMD NVIDIA CUDA CPU
Roo-Voice · MOSS-TTS-Local-Transformer · GGUF (llama.cpp)
Roo's voice — that signature baritone with the estuary accent that stands the hair up on the back of your neck — as a GGUF model for llama.cpp. This is the cross-vendor build: one file that runs on AMD, NVIDIA, and CPU (Vulkan / ROCm / CUDA / Metal), because llama.cpp is portable across all of them. Load it, and Roo can whisper to you all day long.
A GGUF conversion of a full-model supervised fine-tune of MOSS-TTS-Local-Transformer, trained on Roo's own recordings and specialised on his single voice.
⚠️ What actually makes the voice — read first
This is a reference-conditioned model, and both halves matter:
- The fine-tune is what makes it Roo. The base model has never heard this speaker — a base model plus any reference clip will not give you Roo's baritone or his estuary accent. That voice lives in the weights, put there by the supervised fine-tune on his recordings.
- The reference completes the delivery.
reference_24k.wav(bundled) conditions the fine-tuned model at inference and is required to produce the voice.
Files
| File | What | Size |
|---|---|---|
moss-tts-local-roo-ip172-Q4_K_M.gguf | 4-bit (recommended) — smallest, GPU-friendly | ~1.76 GB |
moss-tts-local-roo-ip172-BF16.gguf | Full-precision GGUF (largest quality headroom) | ~5.5 GB |
reference_24k.wav | The identity reference (required) | — |
Why GGUF here — the cross-vendor lane
The same portable model runs on both GPU vendors; only a couple of formats are locked to one:
| Build | AMD | NVIDIA | Apple |
|---|---|---|---|
| This GGUF (llama.cpp) | ✅ Vulkan / ROCm | ✅ CUDA / Vulkan | ✅ Metal |
| MLX 4-bit / 8-bit | — | — | ✅ only |
| int4 / int8 (bitsandbytes) | ⚠️ experimental ROCm | ✅ | — |
If you're on AMD Radeon, this GGUF is your path — bitsandbytes (the int4/int8 builds) is
NVIDIA-first and unreliable on consumer Radeon, so use llama.cpp's Vulkan or ROCm backend here instead.
AMD support is experimental / best-effort. This build is validated on NVIDIA CUDA. On AMD, a desktop-class Radeon (RDNA3/4 dGPU) with ROCm is expected to accelerate well, but we could not fully validate it on our own hardware. Note: on a low-power iGPU (e.g. Radeon 890M) the current MOSS-TTS llama.cpp fork's custom ops did not offload to the GPU under Vulkan in our testing and ran CPU-bound — so treat iGPU performance as CPU-class for now. Contributions of Vulkan/ROCm kernels for the MOSS-TTS ops would improve this. For AMD, SGLang-Omni / vLLM-Omni (ROCm) are also worth trying for the transformers builds.
How to run it
MOSS-TTS Local is a two-part system: an LM backbone (this GGUF, run by llama.cpp) and a neural
audio codec (the MOSS-Audio-Tokenizer, run via ONNX Runtime) that turns the model's tokens into
24 kHz audio and encodes the reference. You need the OpenMOSS llama.cpp integration, which adds the
llama-moss-tts tool and the delay-pattern / 32-codebook decoding:
- Build the fork — OpenMOSS's MOSS-TTS llama.cpp integration
(PR). Build with your GPU backend:
-DGGML_VULKAN=ON(portable, best on AMD),-DGGML_CUDA=ON(NVIDIA), or-DGGML_HIP=ON(AMD ROCm). - Get the codec —
OpenMOSS-Team/MOSS-Audio-Tokenizer(Apache-2.0). Export or fetch its ONNX encoder/decoder for ONNX Runtime. Installonnxruntime(CPU) or the GPU package matching your CUDA/ROCm for fast decode. - Build the generation reference from
reference_24k.wav+ your text (tools/tts/moss-tts-build-generation-ref.py), then runllama-moss-ttswith--n-gpu-layers -1and point--audio-decoder-onnxat the codec. It emits a 24 kHz WAV.
Note on speed: put the codec on the GPU (an onnxruntime GPU EP, or DirectML on Windows/AMD). The LM backbone is fast on GPU; if the codec decode runs on CPU it becomes the bottleneck.
Decoding contract for this voice: seed 42, temperature 1.0, top-k 50, top-p 0.95, repetition penalty 1.1, 32 RVQ codebooks, 24 kHz.
Prefer a turnkey path?
If you don't want to build the fork: on Apple Silicon use the MLX builds; on NVIDIA use the int4 / int8 transformers builds. The GGUF is the one to reach for when you want AMD or a single cross-vendor file.
Limitations
- Reference-conditioned — the bundled
reference_24k.wavmust ride along; there is no text-only path. - Single voice by design (this is Roo, not a multi-speaker system).
- Requires the OpenMOSS MOSS-TTS llama.cpp integration + the ONNX audio codec — it is not a
drop-in
llama-climodel.
Provenance & license
Quantized/exported form of an accepted single-speaker MOSS-TTS Local supervised fine-tune. The base model and audio codec are Apache-2.0 (OpenMOSS); weights derived from them are redistributed here under the same license.
Fuentes
1 fuente
Fuentes
1 fuenteVerificado 19 oct
Artefactos del modelo
2 artefactos
Artefactos del modelo
2 artefactosExtractos de fuentes
3 extractos
Extractos de fuentes
3 extractos--- license: apache-2.0 base_model: OpenMOSS-Team/MOSS-TTS-Local-Transformer pipeline_tag: text-to-speech tags: - text-to-speech - tts - moss-tts - gguf - llama.cpp - q4_k_m - reference-conditioned language: - en ---     # Roo-Voice · MOSS-TTS-Local-Transformer · GGUF (llama.cpp) Roo's voice — that signature baritone with the estuary accent that stands the hair up on the back of your neck — as a **GGUF** model for **llama.cpp**. This is the **cross-vendor** build: one file that runs on **AMD, NVIDIA, and CPU** (Vulkan / ROCm / CUDA / Metal), because llama.cpp is portable across all of them. Load it, and Roo can whisper to you all day long. A GGUF conversion of a **full-model supervised fine-tune** of [MOSS-TTS-Local-Transformer](https://huggingface.co/OpenMOSS-Team/MOSS-TTS-Local-Transformer), trained on Roo's own recordings and specialised on his single voice. ## ⚠️ What actually makes the voice — read first This is a **reference-conditioned** model, and both halves matter: - **The fine-tune is what makes it Roo.** The base model has never heard this speaker — a base model plus any reference clip will *not* give you Roo's baritone or his estuary accent. That voice lives in the weights, put there by the supervised fine-tune on his recordings. - **The reference completes the delivery.** `reference_24k.wav` (bundled) conditions the fine-tuned model at inference and is **required** to produce the voice. ## Files | File | What | Size | |---|---|---| | `moss-tts-local-roo-ip172-Q4_K_M.gguf` | **4-bit** (recommended) — smallest, GPU-friendly | ~1.76 GB | | `moss-tts-local-roo-ip172-BF16.gguf` | Full-precision GGUF (largest quality headroom) | ~5.5 GB | | `reference_24k.wav` | The identity reference (**required**) | — | ## Why GGUF here — the cross-vendor lane The same portable model runs on both GPU vendors; only a couple of formats are locked to one: | Build | AMD | NVIDIA | Apple | |---|---|---|---| | **This GGUF** (llama.cpp) | ✅ Vulkan / ROCm | ✅ CUDA / Vulkan | ✅ Metal |...
Source context: 122 downloads · 0 likes · Pipeline text-to-speech · Repo abliter8-ai/Roo-Voice_MOSS_TTS_LT_GGUF
Source context: 740 downloads · 0 likes · Pipeline text-to-speech · Repo abliter8-ai/Roo-Voice_MOSS_TTS_LT_GGUF
