Use strength 0.7-1.0 , I think 0.9 is a good start; some details like the glove should be "baked" into the character. The ghost trap and proton pistol don't work well. I kept the "nurse" picture as an example of poor...
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Krea2 :
Use strength 0.7-1.0 , I think ~0.9 is a good start; some details like the glove should be "baked" into the character. The ghost trap and proton pistol don't work well. I kept the "nurse" picture as an example of poor results. This tube actually is proton pistol cable. Overall, this version is much more stable compared to Pony. Partly because I twice fully remade the dataset from scratch.
Pony :
First time trying to create a character instead of style or real person. Not bad as I expected, not good as I want.
After more than a hundred tries and many experiments, I've managed to create a pretty fine version; however, this is still not satisfying for me, especially because of those damn straps of armor ( I really hate struggling with them, they are still not so stable to use, but much better than earlier) . Use a strength 0.9-0.7 . There are two blocks of trigger words, and although using 'navy' a few times in them isn't a good decision, it's a smaller sacrifice. The bad part of it is that if you want the original outfit, you could end up with blue armor or just a bodysuit; therefore, put 'orange armor' in your prompt as early as possible or/and increase its strength .
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1 fuenteArtefactos del modelo
1 artefactoKylieGriffin_Krea2_v3_epoch_8.safetensors
safetensors · BF16 · 218 MB · SHA-256 9d125d4cd9fd…8504 · Civitai
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1 extractoSource context: 380 downloads · Type LORA · Base model Krea 2
I don't recommend using those versions below.
Versions (0.5 and 0.7) work badly with realistic checkpoints or loras. Unfortunately, I didn't find enough good quality images with a proton blaster beside TV series.
There is an experimental feature in V0.7( keyword: ' holding proton blaster' ) to make her holding a proton blaster. It is very not stable, use it only if you're really ready to do many generations and edit it with img2img or/and graphical editor. The example is in the OP, the last one picture.