World Models Breakout
This is a World Models implementation from Ha & Schmidhuber (2018) trained on Atari Breakout environment.
Modellquelle
- Art
- Other
- Dateigröße
- 31,2 MB
- Version
- vRevision 5216407
- Aktualisiert
- 9. Okt. 2026
- Downloads
- 12
- Quelle
- Hugging Face
Quellenbeschreibung
World Models - Atari Agent
This is a World Models implementation from Ha & Schmidhuber (2018) trained on Atari Breakout environment.
Model Description
The World Models architecture consists of three main components:
- VAE (Variational Autoencoder): Compresses 64x64 RGB images into a 64-dimensional latent space
- RNN (Memory-Augmented Recurrent Neural Network - MDRNN): Predicts the next latent representation given current latent state and action
- Controller: A linear controller optimized using CMA-ES to maximize cumulative reward
Model Details
- Latent Size: 64
- Hidden Size: 256 (MDRNN)
- Action Space: 4 (Atari discrete actions)
- Architecture: Convolutional encoder/decoder for VAE, LSTM-based RNN
- Optimization: CMA-ES for controller training
Usage
import torch
from pathlib import Path
# Load checkpoint
checkpoint = torch.load('pytorch_model.bin')
# Access components
vae_state = checkpoint['vae_state_dict']
rnn_state = checkpoint['rnn_state_dict']
controller_state = checkpoint['controller_state_dict']
# Reconstruct models (see auto_train.py for architecture definitions)
# and load states into them
Training Details
- Environment: Atari Breakout
- Harvest Episodes: 100
- VAE Epochs: 20
- RNN Epochs: 20
- CMA-ES Generations: 25
- Population Size: 32
- Framework: PyTorch
- Training Script: auto_train.py
References
- Ha, D., & Schmidhuber, J. (2018). World Models. arXiv preprint arXiv:1803.10122.
- Original paper: https://worldmodels.github.io/
License
MIT License
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3 Auszüge--- tags: - reinforcement-learning - world-models - atari - vae - rnn - cma-es - pytorch license: mit --- # World Models - Atari Agent This is a World Models implementation from Ha & Schmidhuber (2018) trained on Atari Breakout environment. ## Model Description The World Models architecture consists of three main components: 1. **VAE (Variational Autoencoder)**: Compresses 64x64 RGB images into a 64-dimensional latent space 2. **RNN (Memory-Augmented Recurrent Neural Network - MDRNN)**: Predicts the next latent representation given current latent state and action 3. **Controller**: A linear controller optimized using CMA-ES to maximize cumulative reward ## Model Details - **Latent Size**: 64 - **Hidden Size**: 256 (MDRNN) - **Action Space**: 4 (Atari discrete actions) - **Architecture**: Convolutional encoder/decoder for VAE, LSTM-based RNN - **Optimization**: CMA-ES for controller training ## Usage ```python import torch from pathlib import Path # Load checkpoint checkpoint = torch.load('pytorch_model.bin') # Access components vae_state = checkpoint['vae_state_dict'] rnn_state = checkpoint['rnn_state_dict'] controller_state = checkpoint['controller_state_dict'] # Reconstruct models (see auto_train.py for architecture definitions) # and load states into them ``` ## Training Details - **Environment**: Atari Breakout - **Harvest Episodes**: 100 - **VAE Epochs**: 20 - **RNN Epochs**: 20 - **CMA-ES Generations**: 25 - **Population Size**: 32 - **Framework**: PyTorch - **Training Script**: auto_train.py ## References - Ha, D., & Schmidhuber, J. (2018). World Models. arXiv preprint arXiv:1803.10122. - Original paper: https://worldmodels.github.io/ ## License MIT License
Source context: 12 downloads · 0 likes · Pipeline reinforcement-learning · Repo Basem1166/world-models-Breakout
Source context: 4 downloads · 0 likes · Pipeline reinforcement-learning · Repo Basem1166/world-models-Breakout
