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Ltx23 Surfaces Realism LoRA

ltx-2-community-license

ArtModellBasismodellLightricks/LTX-2.3VersionLtx23 surfaces v1

Modellquelle

Art
Modell
Dateigröße
336 MB
Basismodell
Lightricks/LTX-2.3
Version
vLtx23 surfaces v1
Aktualisiert
13. Okt. 2026
Quelle
Hugging Face

Quellenbeschreibung

LTX-2.3 Surface Realism LoRA — video-branch, rank 32

Kills the plastic. LTX-2.3 (and the image models feeding it first frames) defaults to clean, smooth, showroom-new surfaces: pristine asphalt, unmarked walls, grounds that read as rendered geometry. This LoRA is an always-on materials prior: cracked wet asphalt stays cracked and wet, concrete gets pores and rust streaks, floors scuff, weeds mat, wood grains. It pushes the render toward surfaces that have existed in weather.

No trigger word — by design

The training captions name only material, condition, framing, and light — they deliberately contain zero realism vocabulary ("photoreal", "detailed", "8k" never appear). The realism therefore trains as unconditional LoRA behavior instead of a phrase you have to remember to include. Load it at 1.0 and write your prompts normally; concrete material nouns in your prompt ("scuffed linoleum", "rust-streaked concrete") still help composition, as they always did.

Voice/audio safe by construction

1,152 LoRA tensors, all in the video branches — attn1 (480), attn2 (480), ff (192). Zero audio-touching tensors: dialogue, voices, and accents render byte-identical with or without this LoRA. Verified alongside an audio-branch accent LoRA in the same stack with no interference.

Usage

  • Strength 1.0 in any LTX-2.3 LoRA loader.
  • Compatible with the LTX-2.3 22B family: stock distilled 1.1 and the JoyAI-Echo surgical merges (bf16 / fp8 / INT8 / GGUF via fuse-at-load).
  • If you render dialogue: keep your workflow at 24 fps — not for this LoRA's sake, but because off-24 fps drifts every LTX voice toward British/Australian regardless of prompt (verified 2026-07-30).

Training

  • ai-toolkit on an RTX 3090, rank 32 / alpha 32, 3,000 steps, lr 1e-4, qfloat8. Base: stock ltx-2.3-22b-distilled-1.1. Loss 1.01 -> 0.52.
  • Data: 1,076 hand-curated surface plates (from a 1,900+ candidate pool) generated with Z-Image Turbo specifically for this training — grounds, walls, floors, and weathered materials under varied light. Every image is self-generated; no third-party photography.
  • Module scope excludes every audio branch (ignore_if_contains: ["audio"]), which is what guarantees the audio lane stays untouched.

License

LoRA weights follow the LTX-2 Community License of the base model. All training imagery self-generated.

Quellen

1 Quelle
Hugging FacePrimärVersion ced7a1c0f219a920839332422c53e0f5fd458f95
huggingface.co/joeygambino/ltx23-surfaces-realism-lora/tree/ced7a1c0f219a920839332422c53e0f5fd458f95

Verifiziert 13. Okt.

Modellartefakte

1 Artefakt

ltx23_surfaces_v1.safetensors

safetensors · 336 MB · SHA-256 c9a1e61a30d0…384c · Hugging Face

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Quellenauszüge

2 Auszüge

--- license: other license_name: ltx-2-community-license license_link: https://huggingface.co/Lightricks/LTX-2/blob/main/LICENSE.txt base_model: Lightricks/LTX-2.3 tags: - ltx-video - ltx-2.3 - lora - text-to-video - realism - textures - diffusion-single-file --- # LTX-2.3 Surface Realism LoRA — video-branch, rank 32 Kills the plastic. LTX-2.3 (and the image models feeding it first frames) defaults to clean, smooth, showroom-new surfaces: pristine asphalt, unmarked walls, grounds that read as rendered geometry. This LoRA is an always-on **materials prior**: cracked wet asphalt stays cracked and wet, concrete gets pores and rust streaks, floors scuff, weeds mat, wood grains. It pushes the render toward surfaces that have existed in weather. ## No trigger word — by design The training captions name only material, condition, framing, and light — they deliberately contain **zero realism vocabulary** ("photoreal", "detailed", "8k" never appear). The realism therefore trains as unconditional LoRA behavior instead of a phrase you have to remember to include. Load it at 1.0 and write your prompts normally; concrete material nouns in your prompt ("scuffed linoleum", "rust-streaked concrete") still help composition, as they always did. ## Voice/audio safe by construction 1,152 LoRA tensors, all in the video branches — `attn1` (480), `attn2` (480), `ff` (192). **Zero audio-touching tensors**: dialogue, voices, and accents render byte-identical with or without this LoRA. Verified alongside an audio-branch accent LoRA in the same stack with no interference. ## Usage - Strength **1.0** in any LTX-2.3 LoRA loader. - Compatible with the LTX-2.3 22B family: stock distilled 1.1 and the JoyAI-Echo surgical merges (bf16 / fp8 / INT8 / GGUF via fuse-at-load). - If you render dialogue: keep your workflow at **24 fps** — not for this LoRA's sake, but because off-24 fps drifts every LTX voice toward British/Australian regardless of prompt (verified 2026-07-30). ## Training - ai-toolkit on an RTX 3090, rank 32 / alpha 32, 3,000 steps, lr 1e-4, qfloat8. Base: stock `ltx-2.3-22b-distilled-1.1`. Loss 1.01 -> 0.52. - Data: 1,076 hand-curated surface plates (from a 1,900+ candidate pool) generated with Z-Image Turbo specifically for this training — grounds, walls, floors, and weathered materials under varied light. Every image is s...

Source context: 1300 downloads · 1 likes · Pipeline text-to-video · Library diffusion-single-file · Repo joeygambino/ltx23-surfaces-realism-lora