This workflow automates the conversion of a single sprite image into game-ready assets. It uses Wan 2.2 to generate a smooth, looping animation from a reference image, then extracts a specific number of frames to...
Runtime profile
Source description
This workflow automates the conversion of a single sprite image into game-ready assets. It uses Wan 2.2 to generate a smooth, looping animation from a reference image, then extracts a specific number of frames to ensure a clean animation cycle. These frames are processed through a Nearest-Exact downscaler to reach a sharp 64x64 pixel resolution, preserving the chunky pixel art aesthetic without the usual AI blur. Finally, it automatically stitches the frames into a perfectly aligned horizontal sprite sheet ready for immediate use in any 2D game engine. Use a 480 X 480 input image.
Estimated VRAM requirement
Estimate unavailable
38.5 GB across 3 of 5 model files. Model file total + 25% loading overhead + 2 GB execution buffer, rounded up.
Sources
1 sourceSource excerpts
2 excerptsSource context: 1203 downloads · Type Workflows · Base model Wan Video 2.2 I2V-A14B
Requirements
11 requirementsVision model · Civitai · 1329096
Text encoder · 10.6 GB · SAFETENSORS · Hugging Face · comfy-org/wan_2.2_comfyui_repackaged
VAE · Civitai · 1329096
Checkpoint · 14.0 GB · Hugging Face · Kijai/WanVideo_comfy_fp8_scaled
Checkpoint · 14.0 GB · Hugging Face · Kijai/WanVideo_comfy_fp8_scaled
Node pack · Registry
Node pack · Registry
Source context: 1198 downloads · Type Workflows · Base model Wan Video 2.2 I2V-A14B
Node pack · Registry
Node pack · Registry
Node pack · Registry
was-ns
Not resolvedNode pack · Registry