Anima settings: sampler eulera / Euler Ancestral, scheduler normal , denoise 0.65 .
Runtime profile
Source description
Anima settings: sampler euler_a / Euler Ancestral, scheduler normal , denoise 0.65 .
Known limitation: with Anima, this workflow currently works reliably only with square images for reasons not yet determined. Portrait inputs may produce blurry results.
Estimated VRAM requirement
Estimate unavailable
242 MB across 1 of 3 model files. Model file total + 25% loading overhead + 2 GB execution buffer, rounded up.
Requirements
4 requirementsAI-generated commentary
AI-generated explanation based on source and configuration details. Suggestions are clearly labeled.
Pixel Anchored Remaster is an Anima image-remaster workflow that takes a base image, upscales it 2×, and uses a lower-denoise detail pass to reduce upscale artifacts and produce a cleaner image while keeping the composition anchored.
The image is normalized to a fixed canvas, re-encoded into latent space, then passed through a second KSampler at lower denoise to rebuild detail.
The v1.2 notes connect HiRes Fix output directly to the final Pixel Anchored Remaster stage.
Start with a good original image; the described flow can run it through HiRes Fix before the final remaster stage.
Suggestion · not verified
The intended output is a cleaner 2× remaster with controlled drift, not strict pixel preservation or a 4× upscale.
Install the PixelAnchoredRemaster custom node from https://github.com/NotProniss/PixelAnchoredRemaster or through the custom node manager.
The listed model files are anima_baseV10_txt.safetensors (text encoder), qwen_image_vae.safetensors (VAE), and waiANIMA_v10Base10.safetensors (checkpoint).
The workflow requires the PixelAnchoredRemaster node pack, listed as pixel-anchored-remaster.
Before use, check that these filenames match the text encoder, VAE, and checkpoint files in your setup.
Suggestion
The v1.3 Anima settings are sampler euler_a (Euler Ancestral), scheduler normal, and denoise 0.65.
The v1.2 notes specify bislerp for final latent upscaling and 0.55 for final remaster denoise.
With Anima, prefer square inputs; the notes say portrait inputs may produce blurry results.
Suggestion · not verified
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Sources
1 sourceSource excerpts
3 excerptsSource context: 720 downloads · Type Workflows · Base model Anima
anima_baseV10_txt.safetensors
Not resolvedText encoder · Unknown
VAE · 242 MB · Civitai · 2641326
waiANIMA_v10Base10.safetensors
Not resolvedCheckpoint · Civitai · 2544636
Node pack · Registry
Source context: 717 downloads · Type Workflows · Base model Anima
Source context: 533 downloads · Type Workflows · Base model Anima