LoHA trained on Baron Nashor and Rift Herald from League of Legends
Model source
Source description
LoHA trained on Baron Nashor and Rift Herald from League of Legends
requested by @themangamer123
(I also tried using the Giantess LoRA that you're using, and it worked fine too)
models used
anime: NijiDiffusedMix - v2.0 , YabaL_Mix V3
2,5D: ReV Animated , DarkSun - v3.0 , PastelDiffusedMix - V2.1
Baron Nashor: baron nashor, monster, giant, extra eyes, no humans
Chibi Baron: chibi baron, no humans
Rift Herald: rift herald, monster, no humans, horns, water
Sources
1 sourceModel artifacts
1 artifactBaron_NashorAndRift_Herald-000016.safetensors
safetensors · 29.1 MB · SHA-256 d72c57dd2372…314f · Civitai
DownloadSource excerpts
1 excerptSource context: 498 downloads · Type LoCon · Base model SD 1.5
negative embeddings: bad_prompt , negative_hand , ng_deepnegative_v1_75t , bad-artist , EasyNegative
Recommended settings:
Make sure you are aware on the usage instructions of LORA
VAE: vae-ft-mse-840000-ema-pruned (for realistic models & 2,5D), kl-f8-anime2 , blessed2.vae (for anime models)
Sampler: DPM++ SDE Karras or DPM++ 2M Karras(euler a for img2img upscaling) from time to time im also using DPM++ 2M alt Karras
Steps: 20 to 35
Clipskip: 2
Upscaler : GitHub - pkuliyi2015/multidiffusion-upscaler-for-automatic1111 4x-UltraSharp(for 2,5D & realistic) , 4xAnimesharp(for anime)
CFG Scale : 5 to 9 (mostly 7)
LORA weight for txt2img: 0.5-1 (for the examples i mostly used 0.8 and 1)
Denoise strength upscaling: 0.3 to 0.55
for full body shots i recommend using: ComfyUI Impact Pack
or the a1111 alternative GitHub - Bing-su/adetailer