LoHA trained on Baron Nashor and Rift Herald from League of Legends
Fuente del modelo
Descripción de la fuente
LoHA trained on Baron Nashor and Rift Herald from League of Legends
requested by @themangamer123
(I also tried using the Giantess LoRA that you're using, and it worked fine too)
models used
anime: NijiDiffusedMix - v2.0 , YabaL_Mix V3
2,5D: ReV Animated , DarkSun - v3.0 , PastelDiffusedMix - V2.1
Baron Nashor: baron nashor, monster, giant, extra eyes, no humans
Chibi Baron: chibi baron, no humans
Rift Herald: rift herald, monster, no humans, horns, water
Fuentes
1 fuenteArtefactos del modelo
1 artefactoBaron_NashorAndRift_Herald-000016.safetensors
safetensors · 29,1 MB · SHA-256 d72c57dd2372…314f · Civitai
DescargarExtractos de fuentes
1 extractoSource context: 498 downloads · Type LoCon · Base model SD 1.5
negative embeddings: bad_prompt , negative_hand , ng_deepnegative_v1_75t , bad-artist , EasyNegative
Recommended settings:
Make sure you are aware on the usage instructions of LORA
VAE: vae-ft-mse-840000-ema-pruned (for realistic models & 2,5D), kl-f8-anime2 , blessed2.vae (for anime models)
Sampler: DPM++ SDE Karras or DPM++ 2M Karras(euler a for img2img upscaling) from time to time im also using DPM++ 2M alt Karras
Steps: 20 to 35
Clipskip: 2
Upscaler : GitHub - pkuliyi2015/multidiffusion-upscaler-for-automatic1111 4x-UltraSharp(for 2,5D & realistic) , 4xAnimesharp(for anime)
CFG Scale : 5 to 9 (mostly 7)
LORA weight for txt2img: 0.5-1 (for the examples i mostly used 0.8 and 1)
Denoise strength upscaling: 0.3 to 0.55
for full body shots i recommend using: ComfyUI Impact Pack
or the a1111 alternative GitHub - Bing-su/adetailer