This workflow automates the conversion of a single sprite image into game-ready assets. It uses Wan 2.2 to generate a smooth, looping animation from a reference image, then extracts a specific number of frames to...
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Quellenbeschreibung
This workflow automates the conversion of a single sprite image into game-ready assets. It uses Wan 2.2 to generate a smooth, looping animation from a reference image, then extracts a specific number of frames to ensure a clean animation cycle. These frames are processed through a Nearest-Exact downscaler to reach a sharp 64x64 pixel resolution, preserving the chunky pixel art aesthetic without the usual AI blur. Finally, it automatically stitches the frames into a perfectly aligned horizontal sprite sheet ready for immediate use in any 2D game engine. Use a 480 X 480 input image.
Geschätzter VRAM Bedarf
Schätzung nicht verfügbar
38,5 GB über 3 von 5 Modell-Dateien. Gesamtmodell-Dateien + 25% Ladeaufwand + 2 GB Ausführungs-Puffer, aufgerundet.
Quellen
1 QuelleQuellenauszüge
2 AuszügeSource context: 1203 downloads · Type Workflows · Base model Wan Video 2.2 I2V-A14B
Anforderungen
11 AnforderungenVision model · Civitai · 1329096
Text encoder · 10.6 GB · SAFETENSORS · Hugging Face · comfy-org/wan_2.2_comfyui_repackaged
VAE · Civitai · 1329096
Checkpoint · 14.0 GB · Hugging Face · Kijai/WanVideo_comfy_fp8_scaled
Checkpoint · 14.0 GB · Hugging Face · Kijai/WanVideo_comfy_fp8_scaled
Knotenpaket · Registry
Knotenpaket · Registry
Source context: 1198 downloads · Type Workflows · Base model Wan Video 2.2 I2V-A14B
Knotenpaket · Registry
Knotenpaket · Registry
Knotenpaket · Registry
was-ns
Nicht aufgelöstKnotenpaket · Registry