No custom nodes needed! This is a very simple workflow for merging SDXL models by blocks/layers. You can load it, select 2 models, adjust the merge ratio, and you can start generating
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Quellenbeschreibung
No custom nodes needed! This is a very simple workflow for merging SDXL models by blocks/layers. You can load it, select 2 models, adjust the merge ratio, and you can start generating
As general info: IN blocks: contain concepts/composition/etc. OUT blocks: contain style/aesthetics The further away the blocks are from the middle, the closer they are to pixel level
SDXL has 20 blocks while SD1.5 has 26 blocks! Don't confuse them since most guides might show 26 blocks or IN11/OUT11 like in the image below. The merging logic stays the same though.
Here is an image from this article that helped me understand different blocks: Here is another great article by RestlessDiffusion giving a tutorial on block merging in A1111/Forge using the SuperMerger extension and showing the effects of different merge ratios:
KI-generierter Kommentar
KI-generierte Erklärung auf Grundlage von Quellen- und Konfigurationsdetails. Vorschläge sind klar gekennzeichnet.
Use this ComfyUI workflow to merge two SDXL models by blocks or layers, adjust the merge ratio, and generate images.
Load the workflow, select two models, adjust the merge ratio, and start generating.
The main inputs are two SDXL models and a merge ratio.
The workflow includes image-preview and image-saving steps named PreviewImage and SaveImage.
The workflow targets SDXL 1.0, and its description says no custom nodes are needed.
Listed node names include CheckpointLoaderSimple, CheckpointSave, CLIPMergeSimple, CLIPTextEncode, EmptyLatentImage, and KSamplerAdvanced.
Other listed node names are ModelMergeSDXL, PreviewImage, SaveImage, VAEDecode, and VAELoader.
Listed model entries are 4thTailAnimeHentai_050.safetensors, 4thTailAnimeHentai_v045.safetensors, ponyStandardVAE_v10.safetensors, and checkpoints/ComfyUI.
IN blocks are described as containing concepts and composition, while OUT blocks are described as containing style and aesthetics.
Blocks farther from the middle are described as closer to the pixel level; SDXL has 20 blocks, while SD1.5 has 26.
When following a block-merging guide, check whether its numbering refers to SDXL's 20 blocks or SD1.5's 26.
Vorschlag · nicht geprüft
Before using the workflow, verify that the listed model entries are available in your ComfyUI setup.
Vorschlag · nicht geprüft
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Quellen
1 QuelleQuellenauszüge
1 AuszugSource context: 489 downloads · Type Workflows · Base model SDXL 1.0
Geschätzter VRAM Bedarf
Schätzung nicht verfügbar
Die Modell-Dateigrößen sind noch nicht vollständig genug, um diese Anforderung zu berechnen.
Anforderungen
15 Anforderungen4thTailAnimeHentai_050.safetensors
Nicht aufgelöstCheckpoint · Unknown
4thTailAnimeHentai_v045.safetensors
Nicht aufgelöstCheckpoint · Unknown
Checkpoint · Hugging Face · checkpoints/ComfyUI
ponyStandardVAE_v10.safetensors
Nicht aufgelöstVAE · Unknown
VAEDecode
MöglichVAE · Unknown
VAELoader
MöglichVAE · Unknown
CheckpointLoaderSimple
MöglichKnotenpaket · Unknown
CheckpointSave
MöglichKnotenpaket · Unknown
CLIPMergeSimple
MöglichKnotenpaket · Unknown
Knotenpaket · Unknown
EmptyLatentImage
MöglichKnotenpaket · Unknown
KSamplerAdvanced
MöglichKnotenpaket · Unknown
Knotenpaket · Unknown
PreviewImage
MöglichKnotenpaket · Unknown
SaveImage
MöglichKnotenpaket · Unknown