TiledDiffusion
> [!TIP] > Set tileoverlap to 0 and denoise to 1 to see the tile seams and then adjust the options to your needs. > Increase tilebatchsize to increase speed (if your machine can handle it). > Use the colorfix node if your colors look off. | Name | Description | |-------------------|--------------------------------------------------------------| | method | Tiling strategy. | | tilewidth | Tile's width | | tileheight | Tile's height | | tileoverlap | Tile's overlap | | tilebatchsize | The number of tiles to process in a batch | If you have the Math Expression node (or something similar), you can use that to pass in the latent that's passed in your KSampler and divide the tileheight/tilewidth by the number of rows/columns you want. C = number of columns you want R = number of rows you want pixel width of input image or latent // C = tilewidth pixel height of input image or latent // R = tileheight A tiling algorithm that attempts to eliminate seams by randomly shifting the denoise window per timestep. It is mainly used for fast inferences by setting tileoverlap to 0; otherwise, it's better to stick with the other tiling strategies as they produce better outputs. This additional feature is experimental, in testing, and subject to change.
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